Here are some of my projects and publications. You can find more coding projects on my Github profile.
A method for backpropagation through discrete categorical samples in neural networks.
A biophysical spiking neural network model of collision detection in Xenopus tadpoles.
Realtime graphics artwork on ShaderToy.
Visual Debugger for Deep Learning, built on TensorFlow.
Final project for my Chaotic Dynamics class (APMA136). I extended a paper to analyze the geometric structure of the submanifold dynamics of Echo State Networks.
Final project for my Neural Dynamics class (APMA2821V). I extended an existing biophysical cortex model to self-organize functional orientation maps and ocular dominance, alongside color orientation maps.
A high frequency trading bot that exploits price inefficiencies between bitcoin/altcoin markets for riskless profit. Does pairwise and triangular arbitrage.
Three team members and I implemented Disney's Material Point Simulation paper from scratch and extended it to work on the GPU.
CPU and CUDA implementations of SVD of 3x3 matrices in 2 microseconds.
Final project for the Pixar Undergraduate Program. I wrote a Renderman DSO in C++, RIB, Python, and RSL that allows a user to direct vegetation from the rendered perspective. Grass driven by Bezier curves and fractal brownian motion.
A classmate and I looked at how the physical spatial arrangement of neurons could change the polychronization dynamics of neural networks.
I wrote a spiking neural network simulator from scratch in Python and used it to model the dopaminergic-thalamic circuit. I coupled the neural simulation to a simulated robot created in Blender.